Publications |
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[10] |
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GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh.
Jing Wen, Xiaoming Zhao, Zhongzheng Ren, Alexander G. Schwing, and Shenlong Wang IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 GoMAvatar introduces Gaussians-on-Mesh (GoM) representation for real-time, memory-efficient, and high-quality animatable human modeling. |
[9] |
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NeRFDeformer: NeRF Transformation from a Single View via 3D Scene Flows.
Zhenggang Tang, Zhongzheng Ren, Xiaoming Zhao, Bowen Wen, Jonathan Tremblay, Stan Birchfield, and Alexander G. Schwing IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024 NeRFDeformer automatically modifies a NeRF representation based on a single RGB-D observation of a non-rigid transformed version of the original scene. |
[8] |
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Pseudo-Generalized Dynamic View Synthesis from a Video.
Xiaoming Zhao, Alex Colburn, Fangchang Ma, Miguel Angel Bautista, Joshua M. Susskind, and Alexander G. Schwing International Conference on Learning Representations (ICLR), 2024 PGDVS provides an analysis framework for generalized dynamic view synthesis and finds with consistent depth estimations, scene-specific appearance optimization is NOT required. |
[7] |
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Occupancy Planes for Single-view RGB-D Human Reconstruction.
Xiaoming Zhao, Yuan-Ting Hu, Zhongzheng Ren, and Alexander G. Schwing AAAI Conference on Artificial Intelligence (AAAI), 2023 OPlanes provides more flexibility than voxel grids and enables to better leverage correlations than per-point classification. |
[6] |
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Generative Multiplane Images: Making a 2D GAN 3D-Aware.
Xiaoming Zhao, Fangchang Ma, David Güera, Zhile Ren, Alexander G. Schwing, and Alex Colburn European Conference on Computer Vision (ECCV), 2022 (Oral Presentation)
Media:
机器之心 (Chinese) /
MarkTechPost
GMPI guarantees to be view-consistent and enables fast training (in less than half a day at a resolution of 10242) and high FPS during inference. |
[5] |
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Initialization and Alignment for Adversarial Texture Optimization.
Xiaoming Zhao, Zhizhen Zhao, and Alexander G. Schwing European Conference on Computer Vision (ECCV), 2022 Carefully designed initialization and alignment procedures enable benefiting from both classical and recent learning-based texture optimization techniques. |
[4] |
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Class-agnostic Reconstruction of Dynamic Objects from Videos.
Zhongzheng Ren*, Xiaoming Zhao*, and Alexander G. Schwing (* denotes equal contribution) Neural Information Processing Systems (NeurIPS), 2021 REDO enables class-agnostic geometry reconstruction for dynamic objects from RGB-D videos. |
[3] |
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The Surprising Effectiveness of Visual Odometry Techniques for Embodied PointGoal Navigation.
Xiaoming Zhao, Harsh Agrawal, Dhruv Batra, and Alexander G. Schwing International Conference on Computer Vision (ICCV), 2021 A well-trained visual odometry module can be a drop-in replacement for GPS and Compass sensor in PointGoal navigation. |
[2] |
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Mitigating Data Scarcity in Protein Binding Prediction Using Meta-Learning.
Yunan Luo*, Jianzhu Ma*, Xiaoming Zhao, Yufeng Su, Yang Liu, Trey Ideker, and Jian Peng (* denotes equal contribution) Research in Computational Molecular Biology (RECOMB), 2019 Meta-learning and few-shot learning strategy can be utilized to mitigate the data scarcity issue in characterizing the specificity of less-studied kinases for protein-peptide binding prediction. |
[1] |
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Integrating Thermodynamic and Sequence Contexts Improves Protein-RNA Binding Prediction.
Yufeng Su, Yunan Luo, Xiaoming Zhao, Yang Liu, and Jian Peng PLOS Computational Biology, 2019 A deep learning-based thermodynamic model is introduced for protein-RNA binding prediction. |
Workshops |
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[2] |
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Learning from Synthesized Demonstrations.
Xiaoming Zhao, Yang Liu, and Jian Peng International Conference on Machine Learning (ICML) Workshop on Learning in Artificial Open Worlds, 2020 |
[1] |
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Approximation Gradient Error Variance Reduced Optimization.
Wei-Ye Zhao, Yang Liu, Xiaoming Zhao, Jie-Lin Qiu, and Jian Peng AAAI Conference on Artificial Intelligence (AAAI) Workshop on Reinforcement Learning in Games, 2019 |